Work in progress procedural cave environment created with Houdini and Unreal Engine 5.
This project focuses on environment workflows combining procedural generation, reusable master materials and real-time level art iteration.
The cave setup is built around modular procedural assets and material workflows designed to allow fast environment variations and flexible art direction inside Unreal Engine 5.
Current focus:
* Procedural environment generation
* Master material workflow
* Material instances and blending
* Real-time environment iteration
* Level art integration
Tools:
Houdini
Unreal Engine 5
HDA Erode Rock
Integration in UE5 of procedural cave meshs
HDA Stalactite