Procedural Cave Workflow — Unreal Engine 5 & Houdini

Work in progress procedural cave environment created with Houdini and Unreal Engine 5.

This project focuses on environment workflows combining procedural generation, reusable master materials and real-time level art iteration.

The cave setup is built around modular procedural assets and material workflows designed to allow fast environment variations and flexible art direction inside Unreal Engine 5.

Current focus:

* Procedural environment generation
* Master material workflow
* Material instances and blending
* Real-time environment iteration
* Level art integration

Tools:
Houdini
Unreal Engine 5

Procedural Cave in UE5

Procedural Cave in UE5

HDA Erode Rock

Integration in UE5 of procedural cave meshs

HDA Stalactite

Vertex Colors Information

Vertex Colors Information

Color Control

Color Control